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Explanation
Overpair
A pocket pair higher than any card on the flop. If you have QQ and the flop comes J-8-3, you have an overpair.
Pat
A hand that you make on the flop. For instance, if you have two spades in your hand and the flop has three spades, then you've flopped a pat spade flush.
Pay Off
To call a bet when the bettor is representing a hand that you can't beat, but the pot is sufficiently large to justify a call anyway. Example: "He played it exactly like he made the flush, but I had top set so I paid him off."
Pit
In a casino, the "pit" is the part of the casino where games like craps, blackjack, and roulette are offered.
Play the Board
To show down a hand in hold'em when your cards don't make a hand any better than is shown on the board. For instance, if you have 22, and the board is 4-4-9-9-A (no flush possible), then you must "play the board": the best possible hand you can make doesn't use any of your cards. Note that if you play the board, the best you can do is split the pot with all remaining players.
Pocket
Your unique cards that only you can see. For instance, "He had pocket sixes" (a pair of sixes), or "I had ace-king in the pocket."
Pocket Pair
A hold'em starting hand with two cards of the same rank, making a pair. Example: "I had big pocket pairs seven times in the first hour. What else can you ask for?"
position
In a poker game, position is the person who acts last in a given hand. Being "in position" gives you the advantage of seeing your opponents actions before making yours.
Post
To put in a blind bet, generally required when you first sit down in a cardroom game. You may also be required to post a blind if you change seats at the table in a way that moves you away from the blinds. Example: a player leaves one seat at a table and takes another in such a way that he moves farther from the blinds. He is required to post an extra blind to receive a hand. See also "extra blind."
Pot Odds
The amount of money in the pot compared to the amount you must put in the pot to continue playing. For example, suppose there is $60 in the pot. Somebody bets $6, so the pot now contains $66. It costs you $6 to call, so your pot odds are 11:1. If your chance of having the best hand is at least 1 out of 12, you should call. Pot odds also apply to draws. For instance, suppose you have a draw to the nut flush with one card left to come. In this case, you are about a 4:1 underdog to make your flush. If it costs you $8 to call the bet, then there must be about $32 in the pot (including the most recent bet) to make your call correct.
Pot-Committed
A state where you are essentially forced to call the rest of your stack because of the size of the pot and your remaining chips.
Pot-Limit
A version of poker in which a player may bet up to the amount of money in the pot whenever it is his turn to act. Like no-limit, this is a very different game from limit poker.
Price
The pot odds you are getting for a draw or call. Example: "The pot was laying me a high enough price, so I stayed in with my gutshot straight draw."
Props
Prop betting during a poker game. Typically players bet on which cards will come out on the flop, and are awarded points (money) for their cards coming out.
Protect
(1) To keep your hand or a chip on your cards. This prevents them from being fouled by a discarded hand, or accidentally mucked by the dealer. (2) To invest more money in a pot so blind money that you've already put in isn't "wasted." Example: "He'll always protect his blinds, no matter how bad his cards are."
Put On
To mentally assign a hand to a player for the purposes of playing out your hand. Example: "He raised on the flop, but I put him on a draw, so I re-raised and then bet the turn."
Quads
Four of a kind.
Ragged
A flop (or board) that doesn't appear to help anybody very much. A flop that came down Jd-6h-2c would look ragged.
Rainbow
A flop that contains three different suits, thus no flush can be made on the turn. Can also mean a complete five card board that has no more than two of any suit, thus no flush is possible.
Rake
An amount of money taken out of every pot by the dealer. This is the cardroom's income.
Rank
The numerical value of a card (as opposed to its suit). Example: "jack," "seven."
Rebuy
An option to buy back into a tournament after you've lost all your chips. Tournaments may offer one or more rebuys or (often) none at all.
Represent
To play as if you hold a certain hand. For instance, if you raised before the flop, and then raised again when the flop came ace high, you would be representing at least an ace with a good kicker.
Ring Game
A regular poker game as opposed to a tournament. Also referred to as a "live" game since actual money is in play instead of tournament chips.
River
The fifth and final community card, put out face up, by itself. Also known as "fifth street." Metaphors involving the river are some of poker's most treasured cliches, e.g., "He drowned in the river."
Rock
A player who plays very tight, not very creatively. He raises only with the best hands. A real rock is fairly predictable: if he raises you on the river, you can throw away just about anything but the nuts.
Runner
Typically said "runner-runner" to describe a hand that was made only by catching the correct cards on both the turn and the river. Example: "He made a runner-runner flush to beat my trips." See also "backdoor."
Running it twice
This often occurs in live to reduce variance. When players are all in, often times they will ask to "run it multiple times" meaning that multiple boards (or parts of boards) will be dealt. The pot can be split multiple ways, and thus reduces the effect of an outdraw costing you an entire buy in.
Satellite
A tournament that does not award cash to its winners, but a seat (or seats) in a subsequent "target" tournament.
Scare Card
A card that may well turn the best hand into trash. If you have Tc-8c and the flop comes Qd-Jd-9s, you almost assuredly have the best hand. However, a turn card of Td would be very scary because it would almost guarantee that you are now beaten.
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